
Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
8
|
Posted - 2012.04.13 18:57:00 -
[1] - Quote
For a mission vexor when you're starting out:
1- Always use capacitor rechargers in any mid slot that's not fitting a propulsion module. Not cap boosters, not cap batteries. 2- Always equip a medium armor repairer in a low slot 3- If you put rigs in, make sure they're capacitor control circuits
More generally, make sure you look at your ship bonuses, they'll usually tell you a good way to play the ship.
Vexor- bonus to drone damage and hybrid turret damage, I should get as many drones as possible and stick some hybrid turrets on.
Destroyer- turret range and tracking bonus, I should probably put long-range guns on it and shoot things from far away, while running away using a microwarp drive or afterburner.
Thorax- ship specifically mentions blasters, MWD bonus. I should probably fit an MWD to drive it into range and then shoot things with blasters.
Basically, don't let internet advice overrule your basic intuition from reading the ship descriptions. As you can see, the forum can give you plenty of advice, but unless you're asking a pretty specific question it's going to be kind of all over the map. More advanced players, you see, all have their own playstyle and that can change how we fit something like the Vexor pretty dramatically. For instance, when I was starting out I'd stack a couple drone range extenders (link augmentors) on my Vex, fill the lows with _speed mods_ of all things, and go in a big, fast circle around the deadspace rooms while my medium drones killed everything in the L3 missions. Can you reliably do that? Probably not, because that's my natural playstyle.
So... I guess the short way to say this is "what am I doing wrong?" may be a bit too general a question to garner really useful advice. Interesting discussion? Yes. Useful advice? Not so much. |

Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
12
|
Posted - 2012.04.13 20:31:00 -
[2] - Quote
Culmen wrote: A PVE craft on the other hand rarely spends much time in a defense that's not primary. Shield tankers regard armor as the thing that gets damaged as your warp out. Armor tankers regard shields as the thing that allows your reppers to get through the first cycle. Both consider Structure Damage as a sign you were sleeping/tackled rather than warping the hell out.
To be fair, a damage control will also save you from lag, er, I mean "time dilation" that randomly makes your ship that always aligns in 3 seconds sit there looking stupid for about twenty while aligned instead.
And as a new player having something fitted that protects you from the consequences of rookie mistakes like not killing the tacklers first or letting your armor hit 10% before aligning in a mission is not entirely unreasonable. It's good to have some statistical padding when you're not quite 100% proficient with the game yet. |